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Starfieldis going to be one of the biggest games of the year, and quite frankly, biggest games of this generation. The ideas, size, scale and concept of the game could have lasting impressions on the gaming industry as a whole, if not only the RPG genre. That’s no small claim to make, but with everything we’ve seen thus far, it seems a safe bet. That’s unless they’ve proper Peter Molyneauxed it of course.

Unfortunately for Peter Molyneaux, Lionhead and hisFableseries have always been the comparison for any game developer that may be over-promising on their ideas, but we’re hoping with the added development time afforded to Bethesda once they were bought by Microsoft, this won’t be one of those times.
Related:“These should be standard for all games!”: Bethesda Releases Starfield Shorts Adding to the Lore of the Universe

Starfield Should Already be Here
AnyStarfieldand Bethesda fan worth their salt will soon tell you that it was originally supposed to have launched last year, and we should already be playing it. Of course that isn’t the case, and a year’s worth of development time later, you’d hope that the finished product we’ll be getting will be far bigger and better than what we would have gotten in 2022.
Speaking on the Giant Bomb podcast, CEO of Microsoft Gaming Phil Spencer disclosed a few important, if not surprising details surrounding Bethesda’s acquisition by Microsoft, and their involvement inStarfield.

“Truth be told, when the acquisition closed this game had a significantly earlier ship date than where we’re actually launching in”
WithStarfieldreleasing at an incredibly tumultuous time for Microsoft, it’s no surprise that the platform is doing everything they can to ensure that it’s going to be the success everyone expects. From throwing money at the developer to suggesting delays, they’re clearly incredibly passionate about the project, if for no other reason than to increase profits. However it could be more than that, with Microsoft instructing Bethesda to use some of the delay time to mimic Nintendo’s strategy withTears of the Kingdom,and taking time aside to purely focus on removing any and all bugs possible.
![[REDACTED]’s Steve Papoutsis & Ben Walker Talk The Callisto Protocol, What Prompted the Change and the Future of the Franchise (INTERVIEW)](https://i2.wp.com/fwmedia.fandomwire.com/wp-content/uploads/2024/11/08124020/redacted-1-768x432.jpg)
For a game ofStarfield’ssize, that is a gargantuan task. With New Atlantis reportedly the biggest city that Bethesda has ever created, a base and ship building mechanic and over one thousand planets – with one hundred supporting lifeforms of various shapes and sizes -,Starfieldprobably started with more bugs than a game has actionable events!
Related:Unfortunately Starfield Will be Unplayable for a lot of Players at Launch

Also speaking to the Giant Bomb podcast in June, Microsoft Game Studios head Matt Booty had this to say onStarfield’sQ&A testing, and lack of bugs.
“We have an awful lot of people internally playing it. Working with Todd and the team, I see bug counts and just by the numbers, if it shipped today, this would have the fewest bugs that any game from Bethesda has ever shipped with.”
That is both the biggest flex and biggest self-burn imaginable, withStarfieldbeing so big, yet Bethesda having such a notable history of bug-riddled games, it is still quite the impressive claim.
Related:“Microsoft needed few dollars”: Microsoft Wanted to Hurt Sony So Bad It Blocked Starfield Despite Data Predicting at Least 10 Million Unit Sales from PS5 Owners
Whether the extra development time Microsoft afforded Bethesda has been used wisely is anyone’s guess, and whether that claim regarding bugs is true is unknown, but we’re still excited for the release ofStarfield,and with every day passing we’re getting a little closer.
Will you be playingStarfield?And would you rather it have released last year as planned, or are you glad to wait for a (hopefully) better end product? Let us know in the comments!
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Luke Addison
Former Head of Gaming
Articles Published :462
Luke Addison is a Former Video Game Critic and Gaming Editor. As likely to be caught listening to noughties rock as he is watching the latest blockbuster cinema release, Luke is the quintessential millennial wistfully wishing after a forgotten era of entertainment. Also a diehard Chelsea fan, for his sins.