Valorant patch 4.08 notes: Fade release, Agent balancing & more
Valorant Patch 4.08 is here with the release of Episode 4 Act 3, and it’s accompanied by a variety of new additions as well as balancing changes for multiple Agents. here’s the full patch notes for the latest update for Riot’s tactical shooter.
The final Act of Episode 4 is now live inValorantand apart from a new battle pass and individual skin lines, the update has also introduced Fade, the latest Agent to join the in-game ranks.

Apart from all the new inclusions, the patch notes have revealed thatJett,Sova, and Neon are receiving notable changes in patch 4.08. Needless to say, these changes could have a massive impact on the performance of these Agents in Valorant.
Having said that, let’s dive in and check out all the new changes in Valorant patch 4.08.

Valorant patch 4.08 notes
The full patch notes for Valorant’s 4.08 update can be found below.
Patch notes obtained viaRiot Games.
Agent Updates
You can check out everything about Fade fromour guide for the Turkish Initiatorin Valorant.
Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on the next key press

Jett’s Tailwind charge can still be regained with 2 kills
To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted
Battery energy received upon killing an enemy increased 25%»>100%
Slide cannot be cast during equip delay
Velocity restriction removed
Neon can now slide sideways and forward, and only requires that she is moving
Energy drain increased 6.7/s»>10/s
Wall damage removed
Duration reduced 10s »> 7s
Health reduced 125 »> 100
Dart Reveal
Number of reveal pings reduced 3 »> 2
Initial delay before first ping reveals increased 1.2s »> 1.6s*
*Delay between the first and second ping remains 1.2s
Quality of Life
Changed crosshair color to green to better stand out against the white HUD
Removed delay on [Target Hit] confirmation text
[Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.
[Target Hit] confirmation text now remains on screen for 2s, previously 1s
Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.
Shock Dart
Max Damage decreased 90 »> 75
Radial damage has been scaled in accordance with the new max damage.
AGENT ABILITY AMMO
Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped
Competitive Updates
5-Stack Queues
Reduced Rank Rating gain/loss penalty for different 5-stack configurations
If EVERYONE in your party is Iron–Diamond 2:
No RR penalty if within normal grouping
25% RR penalty for all players if any player falls outside of normal grouping
If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)
25% RR penalty for all players
If ANYONE in your party is Radiant
75% RR penalty for all players
Tuned matchmaking to reduce wait time for 5-stacks
Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers
Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate
Performance
So there you have it, that’s all you need to know about the Valorant Patch 4.08 Notes. Make sure to check out our other guides forValorant:
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