Valorant patch 4.08 notes: Fade release, Agent balancing & more

Valorant Patch 4.08 is here with the release of Episode 4 Act 3, and it’s accompanied by a variety of new additions as well as balancing changes for multiple Agents. here’s the full patch notes for the latest update for Riot’s tactical shooter.

The final Act of Episode 4 is now live inValorantand apart from a new battle pass and individual skin lines, the update has also introduced Fade, the latest Agent to join the in-game ranks.

cover art for Valorant patch 4.08

Apart from all the new inclusions, the patch notes have revealed thatJett,Sova, and Neon are receiving notable changes in patch 4.08. Needless to say, these changes could have a massive impact on the performance of these Agents in Valorant.

Having said that, let’s dive in and check out all the new changes in Valorant patch 4.08.

patch highlights for Valorant update 5.08

Valorant patch 4.08 notes

The full patch notes for Valorant’s 4.08 update can be found below.

Patch notes obtained viaRiot Games.

Agent Updates

You can check out everything about Fade fromour guide for the Turkish Initiatorin Valorant.

Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on the next key press

Yoru holding out pistol in Valorant

Jett’s Tailwind charge can still be regained with 2 kills

To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted

Battery energy received upon killing an enemy increased 25%»>100%

Slide cannot be cast during equip delay

Velocity restriction removed

Neon can now slide sideways and forward, and only requires that she is moving

Energy drain increased 6.7/s»>10/s

Wall damage removed

Duration reduced 10s »> 7s

Health reduced 125 »> 100

Dart Reveal

Number of reveal pings reduced 3 »> 2

Initial delay before first ping reveals increased 1.2s »> 1.6s*

*Delay between the first and second ping remains 1.2s

Quality of Life

Changed crosshair color to green to better stand out against the white HUD

Removed delay on [Target Hit] confirmation text

[Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.

[Target Hit] confirmation text now remains on screen for 2s, previously 1s

Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable

Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.

Shock Dart

Max Damage decreased 90 »> 75

Radial damage has been scaled in accordance with the new max damage.

AGENT ABILITY AMMO

Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped

Competitive Updates

5-Stack Queues

Reduced Rank Rating gain/loss penalty for different 5-stack configurations

If EVERYONE in your party is Iron–Diamond 2:

No RR penalty if within normal grouping

25% RR penalty for all players if any player falls outside of normal grouping

If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)

25% RR penalty for all players

If ANYONE in your party is Radiant

75% RR penalty for all players

Tuned matchmaking to reduce wait time for 5-stacks

Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers

Fixed a bug where Yoru could teleport out of bounds when using Gatecrash

Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate

Performance

So there you have it, that’s all you need to know about the Valorant Patch 4.08 Notes. Make sure to check out our other guides forValorant:

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