Helldivers 2 June 13 patch notes: Infinite grenade bug fix, 100 changes, more
The full patch notes for Helldivers 2’s June 13 update have gone live, featuring invite-only lobbies, 100-plus fixes, and more.
Helldivers 2has received plenty of updates since its February 2024 launch, but not all of them have brought welcome changes. In a few cases, the sequel’s patches have introduced new problems on top of fixing old ones.

Developer Arrowhead responded to this criticism in May, informing the community of its plan toslow down the release cadence of patches.
The next major update is here, however, bringing some highly demanded fixes and introducing a few new features to the popular game. Here are the full patch notes.

Helldivers 2’s June 13 patch includes over 100 bug fixes
Players can expect more than 100 adjustments, including one that finally fixes Helldivers 2’s infinite grenade glitch.
There is also the addition of visible supply lines and attack origins, reverted patrols and spawn rate, andsuper samplesbecoming available at difficulty level 6.

Super samples have previously been exclusive to difficulty levels 7 through 9, so the latter point will prove especially notable for players who’ve been waiting for this change since launch.
Full Helldivers 2 June 13 patch notes
The full Helldivers 2 June 13 patch notes can be foundhere.
Goal with stratagem balance changes this patch:With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information.

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A/MLS-4X Rocket Sentry
A/MG-43 Machine gun sentry
A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:
E/MG-101 HMG Emplacement
MD-6 Anti-Personnel Minefield
MD-I4 Incendiary Mines
Orbital Gatling
Orbital Precision strike
Orbital Airburst Strike
Eagle 110MM Rocket Pods
While these changes may look like a straight up nerf, that is not the intention. Please see the blogpost for more information.
Eagle Strafing Run
GL-21 Grenade Launcher
MG-206 Heavy Machine Gun
MG-43 Machine Gun
MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling
AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard dog”
AR-23C Liberator Concussive
BR-14 Adjudicator
AR-61 Tenderizer
PLAS-101 Purifier
CB-9 Explosive Crossbow
R-36 Eruptor
R-63 Diligence
- Some enemies have durable body parts that receive only a portion of base damage from projectiles
See the blogpost for a more detailed description.
GeneralRemoved operation modifier AA-Defenses: Reducing the stratagem slots by 1
Disabled the Retrieve Essential Personnel defend event mission for the time being
Super Samples
Planets & Hazards
Spike Plant
Fire Tornados
*Fire tornados being more random should result in more variance in situations players find themselves in. Tornados are significantly less likely to pile up and overlap on extraction points or objectives, and will generally be a bit easier to deal with.
*These changes should result in more situations where enemies away from the player get stunned, as well as reducing how consistently the player has a tremor occur next to them.
Ion Storms
Visibility
A lot of planets have had their fog amounts tweaked to be a bit less harsh and dense, to provide less fatigue from constantly fighting on planets with bad visibility. We still intend there to be foggy planets with worse visibility, but the balance was a bit off.
Unexploded Hellbomb
Vegetation
Acid Effect
Armored enemy balance
Bile Spewer and Nursing Spewer
Bile Titan
Charger Behemoth
Automatons
Hulk Scorcher
Automaton Tanks
Galactic War
Introducing Supply Lines & Origin of AttacksSupply lines were previously not shown on the Galactic War map to reduce clutter and improve readability. However based on the feedback from our community we have made an implementation showing them on the map. This solution tries to maintain the general readability while still exposing the system to players in game.
You will now also be able to see which planet an attack is originating from, potentially allowing for the community to stop the attack at its source. We have also updated visuals in the sector and planet info pop-ups.
Intense Heat and Extreme Cold environmental modifiers will now affect the Quasar Cannon’s reload speed and will show correctly in the HUD.
Crash Fixes
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.