Helldivers 2 June 13 patch notes: Infinite grenade bug fix, 100 changes, more

The full patch notes for Helldivers 2’s June 13 update have gone live, featuring invite-only lobbies, 100-plus fixes, and more.

Helldivers 2has received plenty of updates since its February 2024 launch, but not all of them have brought welcome changes. In a few cases, the sequel’s patches have introduced new problems on top of fixing old ones.

helldivers 2 patch

Developer Arrowhead responded to this criticism in May, informing the community of its plan toslow down the release cadence of patches.

The next major update is here, however, bringing some highly demanded fixes and introducing a few new features to the popular game. Here are the full patch notes.

Helldivers 2 character using laser weapon

Helldivers 2’s June 13 patch includes over 100 bug fixes

Players can expect more than 100 adjustments, including one that finally fixes Helldivers 2’s infinite grenade glitch.

There is also the addition of visible supply lines and attack origins, reverted patrols and spawn rate, andsuper samplesbecoming available at difficulty level 6.

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Super samples have previously been exclusive to difficulty levels 7 through 9, so the latter point will prove especially notable for players who’ve been waiting for this change since launch.

Full Helldivers 2 June 13 patch notes

The full Helldivers 2 June 13 patch notes can be foundhere.

Goal with stratagem balance changes this patch:With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information.

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A/MLS-4X Rocket Sentry

A/MG-43 Machine gun sentry

A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

E/MG-101 HMG Emplacement

MD-6 Anti-Personnel Minefield

MD-I4 Incendiary Mines

Orbital Gatling

Orbital Precision strike

Orbital Airburst Strike

Eagle 110MM Rocket Pods

While these changes may look like a straight up nerf, that is not the intention. Please see the blogpost for more information.

Eagle Strafing Run

GL-21 Grenade Launcher

MG-206 Heavy Machine Gun

MG-43 Machine Gun

MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling

AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard dog”

AR-23C Liberator Concussive

BR-14 Adjudicator

AR-61 Tenderizer

PLAS-101 Purifier

CB-9 Explosive Crossbow

R-36 Eruptor

R-63 Diligence

  • Some enemies have durable body parts that receive only a portion of base damage from projectiles

See the blogpost for a more detailed description.

GeneralRemoved operation modifier AA-Defenses: Reducing the stratagem slots by 1

Disabled the Retrieve Essential Personnel defend event mission for the time being

Super Samples

Planets & Hazards

Spike Plant

Fire Tornados

*Fire tornados being more random should result in more variance in situations players find themselves in. Tornados are significantly less likely to pile up and overlap on extraction points or objectives, and will generally be a bit easier to deal with.

*These changes should result in more situations where enemies away from the player get stunned, as well as reducing how consistently the player has a tremor occur next to them.

Ion Storms

Visibility

A lot of planets have had their fog amounts tweaked to be a bit less harsh and dense, to provide less fatigue from constantly fighting on planets with bad visibility. We still intend there to be foggy planets with worse visibility, but the balance was a bit off.

Unexploded Hellbomb

Vegetation

Acid Effect

Armored enemy balance

Bile Spewer and Nursing Spewer

Bile Titan

Charger Behemoth

Automatons

Hulk Scorcher

Automaton Tanks

Galactic War

Introducing Supply Lines & Origin of AttacksSupply lines were previously not shown on the Galactic War map to reduce clutter and improve readability. However based on the feedback from our community we have made an implementation showing them on the map. This solution tries to maintain the general readability while still exposing the system to players in game.

You will now also be able to see which planet an attack is originating from, potentially allowing for the community to stop the attack at its source. We have also updated visuals in the sector and planet info pop-ups.

Intense Heat and Extreme Cold environmental modifiers will now affect the Quasar Cannon’s reload speed and will show correctly in the HUD.

Crash Fixes

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.