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IsHelldivers 2the great game that everyone says it is? It would be difficult to find people who disagree, but that doesn’t mean the game does not have its fair share of problems.

In a game like Helldivers 2, having teammates leave in the middle can be frustrating

Increasing difficulty and insane enemy AIwas the talk of the town once, but the latest discussion seems to be about annoying teammates. And one particular Reddit user has a lot to say about that and has a suggestion to prevent such people from being let loose in the game.

One Helldivers 2 Players Has Reached Their Breaking Point

In a multiplayer game, few things are more frustrating than starting a match only to have teammates bail out at the first sign of trouble. You might refer to them as‘early leavers,’and they plague many co-op games; not onlyHelldivers 2, the game known for its strong sense of community, even can not escape them.

Helldivers 2’s Joel Has Found a New Way to Torture Us With ‘new form of hell’

Recently, a Reddit user took to the platform to vent their frustrations and propose a solution to this persistent problem.

Time to Implement an Early Deserter Penaltybyu/carfindernihoninHelldivers

In a post titled ‘Time to Implement an Early Deserter Penalty,’ Reddit user carfindernihonexists40 minutes highlighted the concept of early deserters, and how these people leaving missions early on can ruin the game’s experience for everyone.

It’s all too common to witness players enter a game, quickly rack up 5 to 10 deaths, and then abruptly leave.

Helldivers 2’s Joel Has Found a New Way to Torture Us With ‘new form of hell’

According to the user, these players use up team resources and disrupt gameplay while completely disregarding team strategy and morale.

…some players deliberately repeat this disruptive behavior across multiple games, seemingly as a form of trolling, which further frustrates team members.

Responses felt that the OP was making a mountain out of a molehill

The proposed solution? Implementing a 10-minute restriction from matchmaking to discourage early deserters. However, the response to this suggestion was mixed, and not everyone felt that the OP had valid points.

Does Arrowhead’s Game Need a Penalty System?

Some users argued thatHelldivers 2isn’t a competitive game, and therefore doesn’t need these types of measures.

Commentbyu/carfindernihonfrom discussioninHelldivers

Helldivers 2 Almost Had a Mission Type That Would Have Made the Game Feel Like D-Day

Plus,Helldivers 2players recurringly face technical issues like crashes in the game, which complicates the situation and makes it unfair to penalize players for leaving early.

Helldivers 2 Almost Had a Mission Type That Would Have Made the Game Feel Like D-Day

Others countered that real-life commitments could sometimes force players to leave unexpectedly and that expecting everyone to stay for the entirety of a match, which could last up to 40 minutes, is unreasonable.

The OP acknowledged this concern but asserted that their solution was aimed at reducing malicious behavior rather than bothering players with genuine reasons for leaving early.

[REDACTED] Review (PS5) – Innovation Caught the Escape Pod Faster Than We Did

Their reasoning was if a player lost their internet connection, it would take longer than 10 minutes to restore it, so the penalty wouldn’t affect them at all.

However, the penalty could still affect those who were affected by crashes and technical issues.

What do you think? Is this solution fair in a PvE game likeHelldivers 2, where there’s no ranked mode and technical issues are prevalent? Let us know in the comments below!

Vibha Hegde

Critic/Gaming Writer

Articles Published :594

Vibha is an avid gamer that has been writing about video games for several years. When they’re not complaining about the lack of a Bloodborne sequel or brushing up on the Yokoverse lore, Vibha is busy watching 3-hour video essays on horror games they’re too scared to play themselves.

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