As a long time player of theElder Scrolls Online(since beta), and of course an avid fan, I wanted to talk a bit about the economy of the game. How it is has been, where it is now, and where it’s going in the future. Now, when I say economy, I mean the in-game buying and selling of in-game items for in-game gold. None of these are real money transactions, unless you went out and purchased gold (with real money) from some site that farms with bots. While I will touch upon that, this article is about the transactions by players for things within the game, so when I speak of economy in this article that’s what I mean. Please note that most of my experience is on PS4, not PC or Xbox, although I expect the Xbox has a similar economy, with PC being a bit different.

In-Game Storage

Let’s say for the sake of argument one isEnchantingand the other isBlacksmithing. If you have one stack of each raw and refined material in your bank for both of these professions, then you have used 85 banks spaces. This does not include Style Gems, which determine the look of theArmoror theTrait Gemswhich apply a bonus to the armor piece/weapon. If you had at least one of each type of these that’s another 68 spaces for a total of 153 bank spaces gone just from crafting in two Professions. If you take on a third, be prepared to have zero bank space for anything else but crafting materials. Or you’re able to do what I did and pay 15$ a month to get the craft bag, but that’s up to you. Obviously players can use any of their guild’s banks or put items into another character’s bank if they wish, but not everyone wants to put their valuables into their guild bank and not everyone has more than one character. Why are you telling me this? How does this affect the economy? Good questions, let me explain by leading to my next point about Guild Traders.

Guild Stores and Guild Traders

Elder Scrolls Online does not feature a global or universal auction hall, but instead allows players to list items in theirguild’sstore if it has enough members (30 per guild at one time, for a maximum of 150 item across all 5 guilds). The downside to this is that you may only belong to 5 guilds and each guild has a maximum of 500 players for a total of 2500 players, and so are limited to what you can buy from as you can’t buy from any guild you didn’t belong to. This gave rise to what are called “Trade Guilds”. These guilds are specifically created with the purpose of buying and selling goods to improve players' chances to finding what items they need and sell the items they don’t. However, because this still wasn’t good enough, Zenimax finally added Guild Traders, which are stationed all across Tamriel, that allow players to purchase items from other guilds they don’t belong to. What does this all mean for the economy? Where the hell are you going with all this Cas?

Unless any of your guilds has a Guild Trader, your goods to sell will only ever be seen by a maximum of 2500 people. This means you will be reaching less than 1% of the game’s population, and that’s only if all your guilds are full and all those players are active, otherwise you’re looking at something like .1%. What this means is that you better have something incredibly good to sell, rare to sell, different to sell or you better be selling at an extremely cheap price or you will never sell anything. Meanwhile all the items you could be storing until which time you can sell them, keep piling up because you have nowhere to put them and no one is buying your listed items fast enough, so you cannot list anymore. This drives prices down and makes Guild Stores a last resort to finding items. What impact does this have on the average player? Surely there is equipment worth selling that everyone wants from raiding andDungeonsright? That’s a very good question.

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Bind on Pick-up Changes

With theOne Tamrielupdate all gear acquired from Dungeons and Raids became bind on pick-up, meaning that once you pick it up it’s bound to you if not traded to anyone in your group when you picked it up. Although you’re able to still sell items to members in your group, once you leave you cannot sell them to anyone else. And while generally speaking, One Tamriel brought a much needed surge to the economy as gear on the landscape became useful, it also did damage to it through this change. As mentioned above players already had issues with storage space, but now you can’t do anything but store gear from dungeons and raids, deconstruct it or vendor it, none of which helps the economy one bit.

Had these items remained bind on equip, which is the way they were from the update, there would be many more items listed on guild halls and people would be buying and selling more frequently and for much more money.SharpenedWeapons are a hard thing to come buy if you want a dungeon set, and players would pay thousands of gold for them, but since you cannot sell them to anyone who isn’t in your group, that’s a lot of Gold that will never change hands, and instead might simply be vended because you don’t need it or it’s not asetyou want and you simply don’t have the room to store it. Ok, so there isn’t as much equipment to sell, but surely there are rare items like motifs and crafting materials that sell for a lot right? Well there are, or more correctly there were, but there may not be anymore.

ESO 3 Years Later: Why I’m Still Playing Elder Scrolls Online

Community Festivals and Events

Surely these can’t be bad for the economy right? I mean they bring tons of people back to the game. Well they certainly have their upside, which is more activity, and that is ALWAYS good for an economy. However, they also come with minuses. Just recently there was aThieve’s Guildevent that doubled the crafting node drop rates for a week or two, which caused players to flock there and stock up on as many raw materials as they could in hopes they could get the coveted crafting materials that are very valuable. What was the result? These rare materials dove from an all time high after One Tamriel’s release to being worth roughly 50% of what they once were. Why did this happen? Because they supply from the event flooded the market driving prices down. They may recover over time, but it will take time.

As far as motifs are concerned, they are some of the most valuable and rare items out there, probably only second to sharped weapons. However, with theanniversary eventgoing on right now players are able to obtain the rarest of the rare motifs from doing daily quests, some of which take only minutes to finish. Again what this does is flood the market with supply, driving the prices down to an all time low. People are even giving away motifs in zone chats because they simply don’t have the room to store extras and they’d rather people use them then destroy them. It’s pretty shocking to see really.

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How Can We Improve the Economy

The first and easiest way to improve the economy is to increase storage space by a large margin. Increasing storage space would allow players to hold less than ideal items longer, until such time as they could sell them. As it stands now, you simply don’t have the room to do this any longer, and so must vendor or deconstruct them. The good news is that there is a rumor that Zenimax is doing just that for ESO Plus members with theMorrowindexpansion coming in June. From what i understand it is suppose to double the storage space for these members. While this won’t affect all players, there are indeed a good number of ESO Plus members and this WILL help the economy.

Second, they need to replace the guild vendor system or expand the sizes of guilds because the economy will always under perform when you cannot reach more than about 10% of the player base at best and that’s if you have a Guild Trader. Doing away with guild vendors and implementing a global auction hall would be the ideal way to improve the economy, and while this would inevitably drive prices down, at least players would be making some gold from their items instead of the 78 gold the vendor gives you. If this cannot be done, even just upping the size of guilds to 1000 players would double the amount of sales happening. While that isn’t as effective as the global auction hall, I’d still rather reach 2% of people than 1%.

ESO 3 Years Later: Why I’m Still Playing Elder Scrolls Online

Third, stop devaluing rare items such as motifs andtempersby making them so easy to get. Make players work for their valuable shinies so they are worth more and sell for more. This is not only good for the economy, but it’s good for the game itself. No one feels great about fleshing out their Motif library from doing practically no work, and on top of that, what are they going to do once they’ve gotten them all? Now they have less incentive to keep playing as one of their goals was completely finished in a week! If ESO is going to have events they should give new items or simply make the drop rates for the rare items much less frequent.

Finally, remove bind on pick-up from dungeons and raids once more, making all these sets available to be bought and sold. It won’t help in the slightest with the storage space issue, but will flood the market with an influx of new Sets for people to try out, some of which they can’t be bothered to go farm. And, just like when One Tamriel launched, players will need Tempers,RosinandDreugh Waxto upgrade their new Sets, driving the prices of these items up once again, and helping the economy recover.

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Final Thoughts

You know things aren’t going well when the people in the chat trying to sell in-game gold for real money are offering less and less for more and more money. The value of Gold is going up, because it’s not changing hands nearly often enough do to the reasons listed above. How does this affect you? Why should you care? It means that everything you have in your bank in storage in your bag, etc is getting less and less valuable by the day. You got a nice shiny Sharpened Sword of whatever? It’s probably worth half what it was worth when One Tamriel launched. When new Sets come out with the Morrowind expansion, everyone will want them, not what’s in your bank. This means that you must SELL now and get as much gold as you can because gold is what you use in Guild Stores; you cannot barter. Any time you do a transaction with a player outside of a Guild Store, always, always, always be sure you are paid in gold and always try to barter with something that isn’t gold, because gold is only going to increase in value and everything else is only going to diminish in value.

Am I crazy? What do you guys think? Let me know in the comments.

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