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Shepherd of the Pawns is a crucial post-game mission in Dragon’s Dogma 2. It focuses on evacuating a settlement before a red fog engulfs it. This walkthrough will guide you through each step to ensure the pawns' safe departure.

Shepherd of the Pawns Quest Overview

Starting the Quest

Before setting off for the Excavation Site, make sure to embark on the “Hall of the First Dawn” quest, which sets up a hub for evacuees. Travel southeast from the Volcanic Island Camp to reach the excavation site. Note that this area does not support teleportation, requiring a manual journey across the altered landscapes of The Unmoored World, unless you put a Portcrystal there.

Key Locations and Battles

Dragon’s Dogma 2: How to Kill a Golem

The key to dismantling the seemingly impenetrable defense of a Golem lies in the arcane - the use of Magick.

Unraveling the Pawn Dilemma

After the Golem’s defeat, Henrique reveals the pawns' reluctance to evacuate due to their adherence to the Overseer’s command, manipulated through an artifact known as the Godsway.

Completing the Quest

Handing the Godsway over to Henrique releases the pawns from their compelled service, allowing them to evacuate and marking the quest’s completion.

Successfully resolving the situation rewards you with:

Wyrmslife Crystal

Dragon’s Dogma 2: Civil Unrest Guide

This guide provides a comprehensive walkthrough, ensuring you make the best choices to quell the unrest and secure a peaceful evacuation.

volcanic island camp dd2

dd2 golem

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