Ravenswood Sanitarium (Asylum) is the most challenging map inPanicore, tossing players into an expansive abandoned facility with an Entity that’s as silent as she is deadly. Here’s how to successfully escape the Asylum and beat Panicore.
Like in the previous levels, there are two different methods of escaping the Asylum: with keycards or through the vent. Players can choose tocollect four unique keycardsand exit through the main doors orescape through the venton the highest floor. All while aterrifying bansheecan capture you at any time. Good luck!

Table of contents
How to collect the keycards and escape the Asylum in Panicore
Directly from where you begin the Asylum level, you’ll see two large doors next to a keycard slot. This is thekeycard exitand will only open oncefour unique keycardshave been slotted:
Program the Admin Card
In cabinets and boxes throughout the Asylum, you’ll have the chance to find the greenProgrammable Card. This keycard won’t work in the exit door until programmed into theAdmin Cardby finding acomputer.
Thecomputeris found randomly on desks throughout the building. Walk up to one with the Programmable Card selected and hold E to receive theAdmin Card.

Repair the Broken Keycard
Like the Programmable Card, the redBroken Cardis found randomly in a box or cabinet within the Asylum. You can’t use this keycard until it’s fixed withjumper cables… for some reason.
Similar to the computer, thejumper cablesspawn in a random location and cannot be picked up. Select the Broken Card and press E to create theRepaired Card. Repairing the card makes alotof noise, so keep checking your surroundings and get ready to hide.

Unlock the safe to get the KeycardSafe
In one of the Asylum’s rooms, you’ll find afour-digit numberon ablackboard. Note this down, as this number changes each attempt and is required to open the safe containing the blueKeycardSafe.
Much like the jumper cables and computer,the safe spawns in a random room every time. You have a lot to look out for in this level, so keep your eyes peeled. Thankfully, you don’t need to do anything special to activate this card.

Asylum featuresthree randomly generated codesused for the safe, locked box, and locked door. If your code isn’t working, it’s likely meant for one of the other two locked goodies.
Find Keycard0
Keycard0(yellow) is the fourth and final key, which spawns randomly in boxes and cabinets. This card works without the need for any complicated rituals or special items. Nice and easy!
Insert the keycards and escape
Once all four keycards have been placed into the keycard slot on the Asylum’s main floor,use the door to exit and beat Panicore’s most difficult level.
Keycards can be inserted in any order and at any time. I found that it’s a great idea to “drop off” any keycards you have when you pass by the area to save on inventory space.

How to escape the Asylum through the vent in Panicore
An alternate and arguably easier escape method for the Asylum level of Panicore is to escape through thevent on floor six. To do this,collect the following itemsfrom cabinets and boxes throughout the building:
Unlock the elevator and sixth floor with the lockpick
Enter theelevatorand use thelockpickon the top lever to repair it. With this, you can slowly move the elevator up to the usually inaccessiblesixth floor.
The elevator makes avery loud noisewhen in use, so be prepared for the sudden appearance of the banshee when you reach the next floor. You are safe inside, but once those doors open, you’re as good as dead if she catches you.
Open the gate to the sixth floor with the Old Key
Once the elevator arrives on the sixth floor, you need toopen the lockwith theOld Gate Key. While they share similar (if not identical) models, it’s important to note thatthe Old Gate Key is different from the Old Keyused to unlock regular doors.
Close the steam pipe with the Valve
After arriving on the sixth floor,turn the valveto unlock a shortcut. Use theValveitem on the pipe next to it todisable the steam blocking the vent. Turning the first Valve unlocks a shortcut, meaning you won’t have to use the elevator to return to this area.
Unlock the vent with the crowbar and escape
With the steam out of the way, use thecrowbaron thewhite vent panelin the corner to pop it off. This makes a ton of noise, so ensure you’re watching your surroundings and have an escape plan ready. You don’t want to be caught seconds before you win. Enter the menacing black tunnel in front of you to escape!
How to open locked doors in the Asylum
If you’ve made it to the Asylum in Panicore, you’re absolutely used to the key system used to open doors, especially afterescaping the Hospital. Find anOld Keyto open doors, then find the Old Key within that room to open the next.
The Asylum also featuresdoors locked by fuseboxes, which function the same as the previous maps. Use aSwitchandtwo fusesto fix the Fusebox and enter the door.
As I mentioned earlier, randomly generatedcodescan appear onblackboards, tiles, and screens. One code is used to unlock thesafeneeded for its keycard, the other unlocks thekeypad door, and the lastunlocks the box in the attic.
Finally, all doors in thebasement, which can only be accessed via the elevator, require aknifeto open.Use the knife on the broken fuse boxesto open each door. Each of these padded rooms contains one box, which could contain one of the items needed to escape.
If this guide helped you escape the asylum, congratulations! Now that you’ve beaten Panicore’s base game, it’s time tobeat the School levelon PAINCORE difficulty. Good luck!
Thomas Cunliffe
Thomas has been a writer in the games industry since 2021 and considers himself a connoisseur of all things Nintendo, Blizzard, and Marvel. Since amassing 152,000+ followers on a Facebook page about Diddy Kong with a backward hat, Thomas has become a trusted voice in the gaming community across publications such as PC Invasion, AOTF, and Gfinity.
His greatest achievements include catching every Pokémon, completing (almost) every quest in World of Warcraft, and naming his dog ‘Mass Effect 3.’
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