There are 7 new runes for Shamans to discover in SoD Phase 3; 3 for the Head slot and 4 for the Wrist slot.To avoid spoiling the player’s discovery, this page will only show the Zone location(s) for each rune as a starting hint on how to get them.For a more detailed guide, click on the Rune in the first column of the table to navigate to that information.

Runes are a powerful new system in WoW Classic: Season of Discovery allowing stronger and more varied playstyles to the game we all know and love. Players will need to discover the locations of these runes before they can be used, however, and the tables below will reveal the locations of every rune as we also discover them. We will update this list to be complete and accurate as more information is gathered.

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Shaman Runes SoD Phase 3

Rune Guide

Emerald Wardens Rep - Friendly

Mental Dexterity Rune

Tidal Waves Rune

Overcharged Rune

Riptide Rune

Rolling Thunder Rune

Static Shock Rune

Shaman Runes SoD Phase 2

Power Surge Rune

Arathi Highlands

Fire Nova Rune

Maelstrom Weapon Rune

Decoy Totem Rune

Thousand Needles

Spirit of the Alpha Rune

Ancestral Awakening Rune

Two-Handed Mastery Rune

Starts in Deadwind Pass

Shaman Runes SoD Phase 1

Overload Rune

Lava Lash Rune

Molten Blast Rune

Shield Mastery Rune (Shaman)

Ancestral Guidance Rune

Way of Earth Rune

Healing Rain Rune

Dual Wield Specialization Rune (Shaman)

Water Shield Rune

Earth Shield Rune

Lava Burst Rune

Shamanistic Rage Rune

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World of Warcraft Classic: Season of Discovery

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