An Exemplary Example of Exciting Execution in Boomerang X
When it comes to designing a key mechanic in any gameplay loop, the challenge – from a developer/studio standpoint – isn’t so much the immediate appeal of controlling said loop, but how you evolve that mechanic once that initial honeymoon period has worn off. True, there are exceptions to this; gunplay, in as broad a definition that may be, needn’t have to reinvent itself at every encounter. If the weapons look/feel/sound satisfying to work with – to swap in and out from – you’ve got yourself a sound base to work off of....